- Warnings -
You will find slash (non-canon, same-sex pairings) in this blog, as well as art with nudity, violence, and mature and sexual themes. Also: ROBOT SEX.

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- Sky-Byte-Haiku -
Hi, I'm Raven Krupnow (or Sky-Byte-Haiku). I'm currently an illustration student at the Milwaukee Institute of Art and Design. Some day I hope to work as a freelance illustrator creating concept art, graphic novels, and other cool stuff. I love the idea of creating entertainment media because of the significance it holds for individuals as well as societies. I think there is great potential to do good through meaningful entertainment.

When I'm not working hard in school I can generally be found either drawing, writing, or trying to educate myself in art history, literature, philosophy, and modern media. I casually follow various fandoms, including Transformers, Star Trek, TMNT, and Toy Story. I also love playing computer games, including titles by Bioware, Bethesda, 2K Games, and EA.

I have one pet, a Siamese cat named Loki (after the Norse god, not the Marvel character), whom I absolutely adore. He does an excellent job living up to is name, though to date he has not yet birthed an eight legged horse.

- Blog Info -
I post most of my presentable work to this account, including school projects, personal work (mostly fanart), and professional commissions. I enjoy exploring mature themes in my work so you may find sexual and violent images in my gallery.

- Commissions -
I do take commissions. Prices and info can be found here: {link}

 

Mass Effect Spin-Off Rant

So I just read an interview where Bioware was talking about directions for the Mass Effect world now that Shepard is out of the picture, and all they were talking about was the possibility of doing spin-offs that focused on already established characters. What? What is this? I don’t want to play Garrus or Grunt or Aria or anyone else that we’ve already met. I want to play a new character whose appearance and personality I can customize. Why? Because it’s a unique creative experience that only a few game companies offer, and none in the way that Bioware does. I can buy twenty plus games that have an un-customizable PC that I may be able to make some minor decisions with but for the most part has a fixed personality. Those games can be fun too, but there are loads of them. Bioware has something really unique going, and in this fan’s opinion opting for a more traditional game style would be a huge mistake. I can certainly say that I would be less interested in purchasing a Bioware title if it didn’t offer me the option to customize my character’s appearance and personality.

On top of that, who wants to play through as Garrus when you already know what happens to him? And how much freedom would there really be for the player to make choices if everything eventually has to line up with the version of events in ME1-3? You know he leaves C-Sec, you know he becomes Archangel, you know everything he does while he’s with Shepard. You even know that he wasn’t particularly fond of following rules while he worked for C-Sec. You already have a big chunk of his life mapped out that’s unchangeable if you want the continuity to hold up, plus you have an established personality that doesn’t leave much room for personal expression on the part of the player. Even most first person shooters are starting to go with characters that, while somewhat fixed, can be good or bad depending on the player’s choices. The problem is that we know who Garrus is. Sure, there’s some flexibility in his character when Shepard first meets him, but in the end he makes the same decisions regardless of whether Shepard tries to sway him toward lawfulness or rebellion. So that’s not even an avenue of exploration. Unless Bioware allows us to make decisions that are way out of character there just isn’t a lot of opportunity here for the player to customize their experience.


How about Grunt, Aria, and the dozen or so other characters they threw out there? Same problem. Maybe we know less about their histories, but we know where they end up and what their personalities are like. There’s just not much left to explore with these characters as the PC. It might be cool to see them as NPCs again, there’s real potential there if handled well.


Basically, gamers like making choices. Not necessarily plot or relationship choices, some prefer to make battle or equipment related decisions, but in the end they are playing games because they are interactive and creative. If they didn’t want that they’d watch a movie. Even more so with Bioware’s audience. There’s a reason the Mass Effect series did well: people liked it. They liked the way it was structured. And, indeed, there’s a lot it did very well. It allowed players to choose how much customization they wanted to do, which I think is one reason it appeals to so many different kinds of players. If you want, you can make a unique appearance for your character and explore their personality through NPC interactions as well as side and main quests. Or, if you’re more interested in the tactical side of things you can go with a preexisting appearance and jump right in. Ignore those pesky companions if they’re not your thing, it’s all up to you. Shepard is also an ingenious PC because while she/he has a well defined personality (great for shooter fans) there’s still a lot of room within that personality for the player to decide how it will manifest in interactions and plot decisions. This was one of the things that was missing from Dragon Age 2’s Hawk. A character like this needs a well defined but still flexible personality. Hawk was all Play-Do without the fun tools to make him into spaghetti or cookies or whatever (okay, maybe I need to re-think that metaphor a little..). His dialogue was poorly written, too vague personality-wise, and not compellingly acted. We didn’t feel like we were working within a personality. But Shepard is Shepard, renegade or paragon, and yet different for each player. I can’t say exactly how they did it, but Shepard is a masterpiece of a PC, suited to many different kinds of players. I got a little sidetracked there, but the point is that Bioware should continue to explore a player-customized experience, because they’re doing it well and it’s why their games are so popular.


I guess that’s it. I just had to rant about that. I feel better now, which is the point of rants. Thanks for reading, and definitely consider letting Bioware know what YOU want in a Mass Effect spin-off. Once I’ve cooled off I might just sit down and re-write this in a well thought out, level headed way and do just that.

Arron Hotchner from Criminal Minds. Just a quick piece I did for fun between schoolwork. Hotch is so beautiful, I just want to draw him every time I see him.

Arron Hotchner from Criminal Minds. Just a quick piece I did for fun between schoolwork. Hotch is so beautiful, I just want to draw him every time I see him.

Another school project. The goal was to create a mandala-like design using elements from nature. I had so much fun with this. Drawing fruit in Illustrator is really fun. I might have to do it some more.

Another school project. The goal was to create a mandala-like design using elements from nature. I had so much fun with this. Drawing fruit in Illustrator is really fun. I might have to do it some more.

excitingfatpeople:

alicia-alec:

I recently modeled in a fashion show at my university’s Black Family Weekend (open to all students and families but with a multicultural and Black Pride focus).  I’m a transmasculine genderfluid person, and I modeled with the guys who were very supportive.
A few minutes before I was about to walk, the only other two big guys/models and I were standing around when one of them said “We’ve got to represent… for all the bigger people out there.” 
;)


I just found this inspirational. It’s always so encouraging to hear about normal people (as opposed to celebrities or other well known individuals) being fat positive and accepting of non-traditional gender identities. Also, I must say, they look great in that outfit! :)

excitingfatpeople:

alicia-alec:

I recently modeled in a fashion show at my university’s Black Family Weekend (open to all students and families but with a multicultural and Black Pride focus).  I’m a transmasculine genderfluid person, and I modeled with the guys who were very supportive.


A few minutes before I was about to walk, the only other two big guys/models and I were standing around when one of them said “We’ve got to represent… for all the bigger people out there.” 

;)

I just found this inspirational. It’s always so encouraging to hear about normal people (as opposed to celebrities or other well known individuals) being fat positive and accepting of non-traditional gender identities. Also, I must say, they look great in that outfit! :)

(Source: fatswaggin)

forgivingtoafault asked
Why didn't your teacher like it? And you have INCREDIBLE art skills by the way.

Thank you, I appreciate that. :)

Well, I’ll tell you, but it doesn’t make a lot of sense to me. He said that it was not an original enough depiction of Odin, that it was the sort of thing he had seen a lot before. Now, I wonder how familiar he was with Norse mythology and modern depictions of it, because as far as I can tell I did a few somewhat unusual things in this piece. One: I made Odin young. Even in the myths Odin generally takes the form of an old man, and I only know of one modern work that depicts him as younger. Two: I haven’t drawn attention to his identity. I wanted him to look pretty much like a normal warrior, but with a few subtle clues to his real identity (his eye and blue cloak, the ravens).

I do think the work has some issues with anatomy and other technical aspects, but I still think my concept was sound. Anyway, thank you, and I’m glad you like it. :)